Pay for renders, not for GPU time

Every model quotes a fixed price per run before the job is sent. Start free, top up when you need more, or move steady volume onto RH Pass.

Free

$0forever

Read the whole catalogue, see every price, and run your first jobs.

  • Full catalogue and per-run prices without an account
  • The macOS app, signed and notarized
  • Usage itemised per run
  • No card required
Get started free
Most popular

Top-up

Pay as you gofrom $10

Buy credit when you need it. It is spent per run, at the price shown before you submit.

  • Fixed price per run, quoted up front
  • Credit is drawn down per job, not per minute
  • Auto top-up when the balance runs low, if you want it
  • No monthly commitment
Top up

RH Pass

From $20per month

Steady volume on a subscription, with more included usage as you move up.

  • Included usage on a rolling window
  • Three tiers, so the step up matches the workload
  • Top-up still available on top
  • Cancel any time
Compare tiers
RH Pass

Three tiers, one difference that matters

Tiers differ by how much usage is included. Included usage is shown relative to the entry tier, because the allowance refills on a rolling window rather than resetting on a date.

pro

$20per month

Standard included usage

    Get pro

    plus

    $100per month

    ≈5× the usage of pro

      Get plus

      max

      $200per month

      ≈10× the usage of pro

        Get max

        What you are actually charged for

        Media is billed per run, and vendors meter differently. Video is quoted per second of output, images per image at a base resolution, speech per character of input text. The catalogue carries the unit for every model, so the number you see is the number you pay.

        See every model and its price →
        • Video
          Priced per second of output, at the resolution the route pins.
        • Images
          Priced per image at a base resolution; larger output bills a multiple.
        • Speech
          Priced per character of the input text, so the cost is known before the call.

        Questions

        How is a render priced?+

        Per run, from the catalogue, resolved before the job is submitted. The price depends on what the vendor meters — a second of video, an image at a base resolution, or a character of speech. If we cannot price a request, we refuse it instead of guessing and charging you for the guess.

        Do I rent a GPU?+

        No. There is no machine to start, keep warm, or forget to shut down. You pay for the run that happened.

        What is the difference between Top-up and RH Pass?+

        Top-up is credit you buy and spend per run, with no monthly commitment. RH Pass is a subscription with included usage on a rolling window, which works out cheaper once your volume is predictable. You can hold both — Pass covers the baseline, top-up absorbs the spikes.

        Why do you not publish the exact allowance on each tier?+

        Because the allowance is a rolling window rather than a monthly bucket, a single headline number would misrepresent it. Tiers are described relative to the entry tier, which is the comparison that actually holds.

        What happens if a job fails?+

        A run that does not produce an output is not a run you should pay for. Failures are not billed as completed work.

        Do I need a subscription to start?+

        No. Start free, and only put money in when a render is worth it to you.

        Look at the prices before you sign up

        The catalogue is public. Every model, every unit, every price — no account needed.